Xtreme Vibing: the delivery loop

Section numbers point into the working notes behind these pages. The notes are not published.

Agents write the code. People rank the work, keep the pitch, sit with users, and decide the shape. The harness enforces the rest. The harness is the agents, the test suite, and the pipeline. Nobody approves the merge, and work finishes in production.

Before the work starts #

Bursts #

Work tends to come in bursts. A burst is a run of changes toward one direction the team has named. The shape conversation opens before a burst, to make the change easy, and as it ends, to ask what the burst left behind. Between bursts the team is with users. Nothing is built until the use has been observed. The loop below is one turn inside a burst. (Section 16)

Observe, orient, decide, act #

The loop is Boyd's OODA loop, simplified: four moves, and in each one both people and the harness have a part. The figure draws the four moves. The diagram under it draws the same loop by who acts, and the steps after that are the order of one turn.

Move People The harness
Observe # Sit with users. Contact is the act. Gathers telemetry, monitoring, errors, and feedback into the packet.
Orient # Hold the shared operating picture, the pitch, and the shape. Holds the test suite, what must stay true, and the standards, what we have learned.
Decide # Rank the value queue. State the scenario. Choose a prototype, or none. Decide the shape, in conversation. Decide from evidence and Lead with conviction say which of these takes two people and which takes one. Enforces what a test or a standard settles. It does not decide.
Act # Watch the first run. Accept and merge. No second approver. Red first. Make it work within the wall, make it right, guard. Build, deploy, revert.

The four moves, with what people do and what the harness does in each

The factory is the Act move only (section 17). The constraint on the loop is steering, not build speed. The harness stops inside Act and hands back to a person when the budget is spent, a test or the picture changed, or the shape or the pitch would change. That is Own the result: the harness may stop and may not decide.

The loop #

Green boxes are people. White boxes are the harness. Amber boxes are real use. A dashed box runs only when needed. A dashed arrow is a decision the harness hands back to a person, or the automatic revert.

flowchart TB
  subgraph People["People decide"]
    picture["The shared operating picture<br/>users, system, ideas"]
    rank["Rank the value queue<br/>one person"]
    take["Take the task<br/>any teammate"]
    choose["Choose one, or none<br/>two people"]
    decide["Person decides<br/>budget, tests, or the picture"]
    shape["Decide the shape<br/>in conversation"]
    merge["Accept and merge<br/>originator, no approver"]
  end

  subgraph Harness["The harness enforces"]
    protos["Three prototypes<br/>one named axis"]
    red["Red first<br/>fails, budget set"]
    maker["Maker<br/>makes it work, behind the wall"]
    cleaner["Cleaner<br/>makes it right, commits"]
    guardian["Guardian<br/>shape, pitch, tests, picture"]
    build["Fast build<br/>minutes, skip = fail"]
  end

  subgraph Use["Production and users"]
    deploy["Deploy<br/>to production"]
    slow["Slow checks<br/>after the merge"]
    users["Users<br/>the slice is in use"]
    feedback["Feedback<br/>telemetry, errors"]
    packet["The packet<br/>evidence to decide"]
  end

  picture --> rank --> take
  take -- "design settled" --> red
  take -. "design open" .-> protos
  protos -- "three runs" --> choose
  choose -- "restated as the scenario" --> red
  red -- "red" --> maker
  maker -- "green" --> cleaner
  cleaner -- "clean" --> guardian
  guardian -- "no stop" --> build
  build -- "green" --> merge
  merge --> deploy --> slow
  slow -- "pass" --> users
  slow -. "fail: main reverts, defect to the value queue" .-> rank
  users --> feedback
  feedback -- "agents gather it" --> packet
  packet -- "people read it" --> rank
  users -- "contact: sit with users" --> picture
  maker -. "budget spent" .-> decide
  guardian -. "tests or the picture changed, shape did not" .-> decide
  guardian -. "shape change, pitch contradiction, or an exception" .-> shape

  classDef people fill:#e0f1ef,stroke:#0d6a66,color:#1a2126
  classDef harness fill:#ffffff,stroke:#56626b,color:#1a2126
  classDef use fill:#fbefdc,stroke:#9a5a00,color:#1a2126
  classDef cond stroke-dasharray:5 4
  class picture,rank,take,choose,decide,shape,merge people
  class protos,red,maker,cleaner,guardian,build,deploy,slow harness
  class users,feedback,packet use
  class choose,decide,shape,protos cond

The only gates on the way to production are machine gates: red before green, the test wall, the three agents, and a build that returns in minutes. People sit on the side paths, where a decision changes the pitch or the shape, or where tests or the picture moved and one person accepts it.

The steps #

  1. Rank the value queue. People. One person ranks by customer value, so the product stays one product. A conflict between users and the people paying stops the ranking and leaves the team. (Section 8)
  2. Take the next task. People and harness. Any teammate takes it. They know who it is for, and they may refuse it. The scenario is stated in words, with what this slice may ignore. A defect comes as a recording. The agent forecasts a budget with that person. (Sections 1, 8, 13)
  3. Prototype, if the design is open. Harness and people. Only when the scenario does not settle the design, and a wrong design would be felt in use. Agents build three running versions that differ on one named axis. At least two people name which difference mattered, with a user when one can be reached. One is chosen, or none. The choice is restated as the scenario. The other runs are discarded. A prototype may run in production for a few real users when that is the only way to learn, and it is still discarded at the pick. (Sections 2, 9)
  4. Red first. Harness. An agent makes the scenario executable, as a Playwright trace or an API sequence, and shows it fails before the fix. (Section 1)
  5. Make it work. Harness. The maker builds behind the wall. Green means the new scenario plus every existing test. The maker may move an old test when the scenario forces it, and records why. If the budget runs out without green, the work stops and a person decides. (Sections 1, 13)
  6. Make it right, then guard. Harness. The cleaner, in a separate context, fixes structure and style against the standards file and commits the fix. It keeps changes to old tests small and rejects a real test turned fake. Structure and behavior do not ride in one pass. The guardian, in a third context, checks for a shape change, a pitch contradiction, a changed test, and what the change does to the shared operating picture. A shape change or pitch contradiction stops the change for two people. Changed tests and picture changes alone go in the packet to the person who set the work going, who may opt into a conversation. Security and usability agents give findings. None of them merge. (Sections 1, 3, 14)
  7. Fast build. Harness. The merge waits on a suite that returns in minutes. A skipped or timed-out suite is a failed build. (Section 11)
  8. Accept and merge. People. The person who set the work going watches the first run of a new feature and merges when the suite is green and the three agents find no break that requires a person. Any teammate may stand in. No second person approves. That is Ship at will. (Sections 6, 9)
  9. Deploy to production. Harness. Production is the default, in slices small enough to revert. Slow checks run after the merge. If one fails, the pipeline reverts the main line and raises a new defect. The team takes the next task. Nobody stands on the deploy. (Sections 10, 11, 12)
  10. Back to the shared operating picture. Real use and people. Telemetry, errors, and user feedback bring the change back. Agents gather the packet. People read it and sit with users. A ranking or shape decision with neither a recent session nor a packet from real use is void. When production raises its hand, the person who set the work going answers first, and any teammate may answer in their place. (Sections 3, 9, 12)

Where the harness hands back #

The harness does not decide these. It stops and puts the decision in front of a person. That is Own the result: a person is responsible for every change, including one made entirely by agents.

The harness sees What happens Section
The budget is spent and the suite is not green # A person chooses to continue, reshape, or set it aside, under Lead with conviction. The value queue holder joins if the ranking changes. Past a limit the team agreed, or when the shape change is wider than expected, it goes to Decide from evidence. 13
Old tests or the picture changed and the shape did not # The packet lists them and goes to the person who set the work going. They talk it through with someone, or ship. A changed user message and its tests ship. 1, 3, 15
A cleanup would add an abstraction, or a change contradicts the pitch # The guardian produces the packet. It is a shape proposal, and people decide it in conversation. 1, 3, 5, 6
A coupled version meets a budget the clean one misses # People decide the exception from the two runs. The rule stays in the harness. 4
Repeated failures, or a diff that keeps growing # The shape conversation opens. The agent may not renovate. 5
A slow check fails after merge # No person. The main line reverts and a new defect enters the value queue. 11

Left out on purpose #

Still open #

From the open questions. Not part of the loop until agreed.